But there’s one other mode in Soul Calibur VI that steals the show: character creation. ![]() The gameplay is great and the online multiplayer is solid and glitch-free for the most part. The main new addition this time around is the Reversal Edge mechanic, a brand new (and flashy) way to block oncoming enemy strikes while also attacking them at the same time. Playing as Raphael (my main) felt as fluid and borderline OP as it used to be back when I was playing Soul Calibur II on my Gamecube in 4th grade. It might be weird to think that the gameplay from this 2018 Soul Calibur game isn’t very different from the original 1999 Dreamcast title, but that just goes to show how perfectly ahead of its time that game’s fighting mechanics were. The series has always been known for an easy to learn, but hard to master combat system, and it’s mostly the same this time around. Thankfully, while those are some annoying flaws, Soul Calibur VI is still fantastic where it matters the most: the gameplay. The Libra of Souls mode is basically Weapon Master with 500% more filler. Those issues aren’t present in the PC and PS4 versions however, and I can only assume the Xbox One X version doesn’t suffer from those technical hindrances. Aside from the not-so-impressive visuals, I’ve detected some occasional but annoying framerate hiccups, as well as unbelievably long loading times, sometimes almost reaching an entire minute. I’ve noticed that the base Xbox One version is the least polished of them all. Soul Calibur has always been a hardware-defying series, but the sixth game in the series isn’t a looker like other polygonal fighting games from this generation, namely Mortal Kombat X. The soundtrack is good but far from epic as it used to be and the voice acting is hit-or-miss, although Geralt’s voice actor does a phenomenal job as always. The narrator is much less enthusiastic than in other versions. ![]() Remember Soul Calibur II‘s jaw-dropping FMV intro, followed by an epic echoed narrator shouting, “SOOOOUL CALIBUUUUR!” like the Mandarin says, “You’ll never see me coming.” in Iron Man 3? Well, you don’t get it again. The first thing I noticed when I started playing Soul Calibur VI is that its presentation was quite subpar when compared to older titles in the franchise.
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